@startuml
sprite $bell [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000000000005BB50000000000000000000000
0000000000000000000004FFFF4000000000000000000000
0000000000000000000009FFFFA000000000000000000000
000000000000000000000BFFFFB000000000000000000000
000000000000000000004DFFFFD400000000000000000000
0000000000000000019FFFFFFFFFF9100000000000000000
00000000000000007FFFFFFFFFFFFFF70000000000000000
000000000000000BFFFFFFFFFFFFFFFFB000000000000000
00000000000000BFFFFFFFFFFFFFFFFFFC00000000000000
0000000000000AFFFFFFFFFFFFFFFFFFFFB0000000000000
0000000000006FFFFFFFFFFFFFFFFFFFFFF6000000000000
000000000000EFFFFFFFFFFFFFFFFFFFFFFE000000000000
000000000006FFFFFFFFFFFFFFFFFFFFFFFF700000000000
00000000000CFFFFFFFFFFFFFFFFFFFFFFFFD00000000000
00000000001FFFFFFFFFFFFFFFFFFFFFFFFFF10000000000
00000000005FFFFFFFFFFFFFFFFFFFFFFFFFF50000000000
00000000006FFFFFFFFFFFFFFFFFFFFFFFFFF70000000000
00000000007FFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
00000000008FFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
00000000008FFFFFFFFFFFFFFFFFFFFFFFFFF90000000000
0000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFA0000000000
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000
0000000000DFFFFFFFFFFFFFFFFFFFFFFFFFFE0000000000
0000000002FFFFFFFFFFFFFFFFFFFFFFFFFFFF2000000000
0000000006FFFFFFFFFFFFFFFFFFFFFFFFFFFF6000000000
000000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000000
000000004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000000
00000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000000
00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF70000000
0000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3000000
000001DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD100000
00000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00000
00000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000
000003EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000
000000145555555555555555555555555555555551000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000000000005EEEEEEEEEE5000000000000000000
0000000000000000002FFFFFFFFFF3000000000000000000
0000000000000000000CFFFFFFFFD0000000000000000000
00000000000000000003FFFFFFFF30000000000000000000
000000000000000000003DFFFFD300000000000000000000
000000000000000000000036630000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BELL(_alias) ENTITY(rectangle,black,bell,_alias,FA6 BELL)
!define FA6_BELL(_alias, _label) ENTITY(rectangle,black,bell,_label, _alias,FA6 BELL)
!define FA6_BELL(_alias, _label, _shape) ENTITY(_shape,black,bell,_label, _alias,FA6 BELL)
!define FA6_BELL(_alias, _label, _shape, _color) ENTITY(_shape,_color,bell,_label, _alias,FA6 BELL)
skinparam folderBackgroundColor<<FA6 BELL>> White
@enduml